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Many creatures can be encountered in Other Life: some are peaceful unless you attack them, others are monsters ready to attack anyone on sight, so be careful when exploring.

Creatures regenerate 1 Material Point (health) per minute (MP/m) except for some, which generate 3 MP/m. They also have Ethereal Points (mana). Most creatures start at zero mana and regenerate some Ethereal Points per minute. Some creatures do start with full mana when they spawn (bears, large spiders, tigers, and others), so they will not need regenerate their mana before they can use their special attacks: cooldown, mana burn or paralysis.

Creatures can use the armors and weapons they have as drops against you, so not every one will feel the same statistics. They do not choose what armor to wear or weapon to wield when they get more than one; they always use the first one they get, not the best. Furthermore, creatures only equip as they spawn, so if they break an item while fighting, then they will not re-equip. Finally, they will drop anything they were wearing as long as it did not break during combat.

Spawn System

The spawn system is based on the Spawn Group concept:

  • Each Spawn Group will have it's own set of spawn points
  • Each auto spawned mob is associated with it's Spawn Group
  • Maps can contain more then one Spawn Group with the same mob type
  • Spawn Groups can have specific spawn points added to them, optionally with a different type of mob (not just one mob type per Spawn Group)
  • Spawn Groups can have optional delays in respawning (mostly to prevent abuse of a single mob stuck in a small space)
  • In game mob counts will be done by Spawn Group

The Spawn System works by checking every 30 seconds how many mobs are still alive of what type per map that it controls. When that number drops below the minimum level one or more mobs will spawn based on what it needs, even if the mob has just barely died. Furthermore, when the number of players increases, mobs will also start respawning sooner.

In short, this means more mobs to fight but:

  • They may not respawn at a specific location (some rotating spawns have been observed)
  • Multiple mobs will tend to spawn at once (instead of one at a time)
  • Multiple mobs might respawn at the same point at the same time
  • The number of mobs will automatically increase some as the number of players online goes up

Native Animals and other Non-Aggressive Creatures

These creatures are not aggressive (won't attack you first) unless they are part of an event or invasion. The Unicorn is a special creature.

Native Monsters and Races

These creatures are aggressive (will attack you first) unless you have a certain defense level or combat level. If they are part of an event or invasion, then they are always aggressive.

Only Events or Invasions Animals and Monsters

These creatures only appear as part of an event or invasion. They are always aggressive.


Other Life have boss mobs in events and invasions. There are also some native bosses.

They are slightly bigger than their counterpart with more health, damage, better stats and sometimes with a unique name. Boss mobs regenerate their material points much more than 3 MP/m. They will be surrounded by a certain range of invasion creatures, referred to as a horde, staying around or near their boss and separating from the boss when it is killed. Often the tougher the boss, the tougher the horde around it.

Bosses have higher drop chances, and have special attribute rolls to decide how powerful a version of themselves they are. Anything may drop item-wise; from bread to an enchanted sword, but very rare drops depend on bosses' Combat Level (CL) and how nasty the invasion horde is when it was spawned. A list of known boss drops can be found here. Invasion creatures, which make up the horde, can also drop special items, with special drops rolls.


Several spawns can produce a native boss if enough creatures are killed.



Dwarven Lands


Invasion bosses can be classified by their combat level, although killing them will always depend on your build (playstyle), your ability, equipment you use, or strategy you follow.


They are slightly bigger than their counterpart with more health, damage, better stats and the same name.


These bosses are bigger than their counterpart with more health, damage, better stats and a unique name.

Weak (40-250 CL)
Medium (250-305 CL)
Strong (305-390 CL)
Uber (390-500 CL)
Team (500-800 CL)